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Head base mesh for artists - unwrapped

This head basemesh is designed to support anatomical landmarks and key features of the human face. The Uvs are layed out to match XYZ textures as close as possible. A lot of iterations and thought process went into it, and I hope you will find it helpful and fun to work with.

This is my Ennea base mesh : https://texturing.xyz/pages/daniel-bauer-making-of-ennea

Key support for: 

• -mandible

• -zygomatic

• -maxilla

• -malar fat pad

• -alar juncture

• -nasolabial fold

• -orbicularis oris

• -caruncula

• -sternocleidomastoid

• -upper eyelid dominance

You will support me with a purchase and let me build more stuff for You and the community!

If you like it you can show the love my Artstation, or follow me here on the main page to get updates when I upload a new product or update your product.

https://www.artstation.com/danielbauer

4 ratings

  • head basemesh with clean UVs and topology to match XYZ textures.

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Head base mesh for artists - unwrapped

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05/18

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